You can also use it to Knockback mobs and keep them stunned. It can be used on your Stash, Waypoints, Portals, and utility items (Potions, Scrolls, etc.). Telekinesis * allows you to interact with objects from a distance to save time. This is what gives the Sorceress its huge advantage early on. Teleport * lets you cover large distances over almost any gap and wall on the map. It can be used as a Utility Skill with mass freezing nearby targets. On impact, it explodes into a small area in which it will freeze your enemies and deal Area of Effect Cold Damage. Lightning/Chain Lightning take a fair amount of points until they get pretty strong, and unless you are a decent level you won’t have enough points to max Frozen Orb, get Cold Mastery to -100, AND max Lightning + Chain Lightning + Lightning Mastery.Glacial Spike * will shoot an arrow shaped ice projectile in the direction of your cursor. The only problem is With Orb/Lightning if you do a typical 20 points in Orb and Cold Mastery to -100 with your +skills, unless you have really good gear (so you can shift some points from Cold Mastery over to the Lightning tree) you’ll tend to end up with kinda weak Lightning damage until you get up in the 85+ range. So Orb/Lightning is a viable way to farm Countess without Infinity and without needing to rely on a merc. You could go pure Lightning, but without Infinity you wouldn’t be able to kill the Dark Archers that can spawn near her since they are Lightning Immune. If you’re planning on doing a big bunch of Countess runs, you probably don’t want to be constantly standing around waiting for your merc to kill her on a pure cold or cold/fire sorc. The main benefit of Orb/Lighting is farming Countess IMO.
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